While the name of the cue file itself doesn't matter, it's probably a good practice to name it after the game. Keep in mind that the cue file references your bin files, so you feel a strange urge to rename the bin files, your cue sheet must be updated/regenerated to match the changes. Copy the content into notepad.exe or whatever you prefer and save it in the same folder as your game bin files, or click the Download button. Once you have dragged your bins onto the dropzone, a cue sheet will appear in the textarea above. If you are using a touch device, you can use the Browse button to select a file instead. The dropzone is used to read the filenames of the bins, so this webpage can generate a cue sheet for you. It's supposed to represent a CD-ROM and define which tracks are on the CD-ROM, which order, what format they are (data or audio) and the filename of the bin file for each track.ĭrag your bin files onto the dropzone below and have the cue sheet generated automatically. On the PS1, the first track was always data and music on the rest. Many CDs contain multiple tracks and a CUE file will contain the track name, start time and duration. They need something called a cue sheet, which is a special textfile that works as a tracklist. The difference between an ISO file and a BIN is minor what the emulators are usually looking for is the CUE file and which provides CD track information. Unfortunately, emulators and virtual drive managers won't load multiple tracks automatically. The first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games. PlayStation (PSX) Cue Maker Autogenerate the missing cue file for your PSX emulation bins.Įach bin-file represents a track on the game CD-ROM.
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